
Making Isometric Social Real-Time Games with Html5, Css3, and JavaScript (English, Mario Andres Pagella)
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Book Details
Publisher
O'Reilly Media
Language
English
ISBN-13
9781449304751
ISBN-10
1449304753
Author
Mario Andres Pagella
About the Book
Anyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You'll learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating, and more, using detailed examples and code samples. By the end of the book, you'll complete a project called…
ISBN: 9781449304751
ISBN-13: 9781449304751
ISBN-10: 1449304753
Frequently Asked Questions
What is the price of Making Isometric Social Real-Time Games with Html5, Css3, and JavaScript?
Making Isometric Social Real-Time Games with Html5, Css3, and JavaScript starts from ₹1843 at GlowMirror. Available in Paperback.
Who is the author of Making Isometric Social Real-Time Games with Html5, Css3, and JavaScript?
Mario Andres Pagella is the author of Making Isometric Social Real-Time Games with Html5, Css3, and JavaScript. Browse more books by Mario Andres Pagella on GlowMirror.
Is Making Isometric Social Real-Time Games with Html5, Css3, and JavaScript available in Paperback and Hardcover?
Yes, Making Isometric Social Real-Time Games with Html5, Css3, and JavaScript is available in Paperback on GlowMirror. Select your preferred format on the product page.
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Yes, Cash on Delivery (COD) is available for Making Isometric Social Real-Time Games with Html5, Css3, and JavaScript on GlowMirror. You can pay when your order is delivered.
Product ID: isbn-9781449304751
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